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Round 2 Evaluation Summary — KN-86 Gameplay Specs

Submission Type: Four modules (Null revised, Relay/SynthFence/Drift unchanged)


ModuleRound 1Round 2ChangeStatusNotes
NULL41/5047/50+6PASSKey mapping & PSG audio revised; now exemplary
RELAY43/5043/50PASSNo changes; scores re-confirmed
SynthFence49/5049/50PASSNo changes; gold standard maintained
Drift49/5049/50PASSNo changes; exemplary maintained

Passing Threshold: 40+ points
All modules: ✓ PASS


Detailed Score Breakdown (NULL: The Revision Winner)

Section titled “Detailed Score Breakdown (NULL: The Revision Winner)”
CriterionR1R2ChangeReason
1. OODA/Core Loop4/54/5No change; already excellent
2. Cell Architecture5/55/5No change; already complete
3. Key Mapping3/55/5↑ +2§ 14: All 30 keys now assigned (CAR/CDR/EVAL/BACK + 14 function keys; numpad aliases documented)
4. PSG Audio3/55/5↑ +2§ 15: Mechanical state machine (three voices, register assignments, frequency tables, C code examples)
5. Screen Wireframes5/55/5No change; already pixel-perfect
6. Integration4/54/5No change; minor ambiguity acceptable for system module
7. Mission Templates5/55/5No change; already excellent
8. Session Walkthrough5/55/5No change; already exemplary
9. Platform Adherence4/54/5No change; minor deployment model ambiguity acceptable
10. Engineering Readiness4/55/5↑ +1Register-level audio C code examples eliminate ambiguity

Net Change: 41 → 47 (+6 points, strong recovery)


All Round 1 scores stand. No regression, no new issues.

Key Strengths Persisting:

  • SCAN → EVALUATE → APPLY → VERIFY loop (5/5)
  • Hierarchical cell architecture (4/5)
  • Real-time audio feedback (4/5)
  • Five content types (4/5)
  • Cross-module integration (5/5)

Known Minor Gaps (Acceptable):

  1. Binary format byte order/alignment not specified
  2. Variable-length array encoding unspecified
  3. Peer encryption algorithm deferred to LINK protocol spec
  4. RELAY signature verification responsibility unclear
  5. Defer → re-offer workflow timing not detailed

No revisions requested — design review caliber clarifications only.


All Round 1 scores stand. No regression, no new issues.

Key Strengths Persisting:

  • Dual-axis sound design (5/5)
  • Exhaustive key mapping (5/5)
  • Procedural generation serves narrative (5/5)
  • Cross-module storytelling (4/5)
  • Session walkthrough excellence (5/5)

Known Single Minor Gap (Acceptable):

  • Hot swap phase chain byte format not specified (4/5 on Integration)
  • Impact: Non-blocking; struct can be inferred from narrative

No revisions requested — design review clarification only.


All Round 1 scores stand. No regression, no new issues.

Key Strengths Persisting:

  • Geometric rigor + audio as primary sense (5/5)
  • Signal strength modulation (5/5)
  • Three-bearing triangulation core loop (5/5)
  • Threat via awareness escalation (5/5)
  • Audio-only mode accessibility (5/5)

Known Single Minor Gap (Acceptable):

  • Hot swap phase chain byte format not specified (4/5 on Integration)
  • Impact: Non-blocking; identical to SynthFence gap

No revisions requested — design review clarification only.


Original Problems (Round 1):

  • Key mapping only 12/30 keys (Round 1 Score: 3/5)
  • PSG audio event-driven, not mechanical (Round 1 Score: 3/5)

Solutions Delivered:

  • § 14 (Complete Key Mapping): All 30 keys now assigned across five contexts (Dashboard, Drill, Replay, Bounty, Achievement)

    • 14 function keys: CAR, CDR, CONS, EVAL, QUOTE, APPLY, LAMBDA, LINK, BACK, INFO, SYS, NIL, ATOM, EQ
    • 16 numpad keys: 0–9, ENTER, DOT, +, −, ×, ÷ (all assigned, +/− as scroll aliases)
    • Reserved keys explained: CONS, LINK, SYS, NIL, ATOM, EQ marked for future cross-deck features or firmware use
  • § 15 (Mechanical PSG Audio State Machine): Three voices with register-level detail

    • Voice A (SRAM Inspection): 330 → 660 Hz progressive pulse, per-field kinesthetic feedback
    • Voice B (Module Activity): Module-specific frequency map (440 Hz ICE, 330 Hz NODESPACE, 550 Hz CIPHER GARDEN, etc.)
    • Voice C (Event Confirmation): Discrete sounds (bounty = 440 Hz beep, achievement = major triad, goal complete = arpeggio)
    • Audio state machine diagram showing all transitions
    • C code examples for register assignments and frequency calculations

Result: Key mapping (3/5 → 5/5), PSG Audio (3/5 → 5/5), Engineering Readiness (4/5 → 5/5). Total: 41 → 47 (+6 points).

No spec revisions submitted. All Round 1 scores re-confirmed as accurate.

  • RELAY: 43/50 (PASS)
  • SynthFence: 49/50 (PASS)
  • Drift: 49/50 (PASS)

Engineering Readiness: Implementation Timeline

Section titled “Engineering Readiness: Implementation Timeline”
  • Cell handlers + navigation: 2 weeks
  • Audio callbacks (Voice A/B/C with register code): 1.5 weeks
  • Wireframe rendering: 1 week
  • Mission bounty generation: 1 week
  • Integration testing: 1 week
  • Blockers: None
  • Cell architecture + manifest parsing: 2 weeks
  • SCAN/EVALUATE/APPLY/VERIFY phase handlers: 2 weeks
  • Audio callback (real-time transfer monitoring): 1.5 weeks
  • Wireframe rendering: 1 week
  • Mission content instantiation: 1 week
  • Peer-to-peer sharing (LINK cable): 0.5 week
  • Blockers: Minor clarifications (binary format, encryption) are design review caliber
  • Cell handlers + PSG callbacks: 3 weeks
  • Screen rendering + navigation: 2 weeks
  • Mission template instantiation + LFSR market sim: 2 weeks
  • Session testing + audio tuning: 2 weeks
  • Blockers: None (hot swap phase chain format is design review item)
  • Cell handlers + signal geometry: 2 weeks
  • YM2149 voice callbacks (bearing-to-frequency): 2 weeks
  • Screen rendering + BITMAP mode: 1.5 weeks
  • Hunter AI + awareness decay: 1 week
  • Mission template instantiation: 1 week
  • Audio-only mode + button feedback: 1 week
  • Session testing + tuning: 1.5 weeks
  • Blockers: None (hot swap phase chain format is design review item)

Known Minor Gaps (All Acceptable, Non-Blocking)

Section titled “Known Minor Gaps (All Acceptable, Non-Blocking)”
GapScopeSeverityActionImpact
NULL: Link encryptionLink protocolLOWDefer to KN-86-LINK-Protocol specDesign review item
NULL: Cipher template structCipher voiceLOWDefer to Cipher framework specNon-critical (supportive feature)
RELAY: Binary format specWire formatLOWDesign review clarificationImplementer can infer from cartridge precedent
RELAY: Peer encryption algorithmP2P sharingLOWDefer to LINK protocol specNon-blocking for initial launch
SynthFence: Hot swap serializationPhase chainLOWDesign review clarificationStruct can be inferred; finalize in Black Ledger integration
Drift: Hot swap serializationPhase chainLOWDesign review clarificationStruct can be inferred; finalize in SHELLFIRE integration

None of these gaps block prototyping or implementation.


  1. NULL: Approve for implementation sprint (Revision Phase Complete)
  2. RELAY, SynthFence, Drift: Approve for implementation sprint (Round 1 confirmation sufficient)
  3. Design Review Backlog: Schedule brief review for:
    • NULL: Hot swap serialization format (1 design review, applies to all multi-phase modules)
    • RELAY: Binary format byte order, peer encryption (1 design review, coordinates with LINK protocol spec)
    • SynthFence: Phase chain format (joint review with Black Ledger)
    • Drift: Phase chain format (joint review with SHELLFIRE)
  1. Code Review: C engineer implementation of cell handlers, PSG callbacks, navigation FSM
  2. Audio Tuning: Prototype voice profiles (NULL Voice B frequency map, SynthFence Voice 1/2/3, Drift bearing-to-frequency mapping)
  3. Session Testing: Playtest 30-minute (NULL), 15-minute (RELAY), 35-minute (SynthFence), 26-minute (Drift) walkthroughs with target audience

Round 2 Assessment: All four modules are ready for implementation. NULL’s revision successfully closes its Round 1 gaps with mechanically rigorous audio design and comprehensive key mapping. RELAY, SynthFence, and Drift maintain their Round 1 excellence with re-confirmed scores.

Recommendation: Move all four modules to implementation sprint without delay. The remaining minor gaps are design review caliber and should be addressed in parallel with prototyping, not blocking.

Overall Quality: Exemplary. This set of gameplay specs represents the gold standard for handheld terminal game design.


END OF ROUND 2 SUMMARY

Four evaluation files created:

  1. /sessions/busy-cool-archimedes/mnt/kinoshita/docs/reviews/null-round-2-evaluation.md
  2. /sessions/busy-cool-archimedes/mnt/kinoshita/docs/reviews/relay-round-2-evaluation.md
  3. /sessions/busy-cool-archimedes/mnt/kinoshita/docs/reviews/synthfence-round-2-evaluation.md
  4. /sessions/busy-cool-archimedes/mnt/kinoshita/docs/reviews/drift-round-2-evaluation.md