KN-86 Mission-Type Catalog — player class names → Tier-3 verbs
../../../plans/post-v0.1/2026-04-25-mission-composition-grammar.md— the closed Tier-3 verb set + affinities + composition algorithm (the source of truth for the verbs this doc names)../../../plans/post-v0.1/2026-04-25-mission-genre-templates.md— named arcs (HEIST / EXPOSE / ELIMINATE / …): sequences of types../../../plans/post-v0.1/2026-04-25-mission-shape-grammar.md— topologies (MONO / CHAIN / BRANCH): the structural shape a type-sequence runs inverb-taxonomy-map.md— the Tier-2 verb-tools each cart contributes (a different tier — what you do, not what the job is)../../runtime/mission-control.md— the board surfaces a type as a contract class (§4.1); a cart declares its types as:providescapabilities (§2.1)../../runtime/mission-objectives.md— a type is realized as an objective graph../../gameplay-framework.md— fills gap A of its open-gap ledger- ADR-0028 — Mission Control & the closed Tier-3 verb set
1. What a “mission type” actually is
Section titled “1. What a “mission type” actually is”A player names a job by its type — “that’s an extraction,” “this is a sabotage run.” Mechanically, a type is one cell of a small product:
mission type (class) = Tier-3 verb × affinity (domain)- The Tier-3 verb is the shape of the job — the closed, DeckRunner-owned set (ADR-0028 / the MCG plan). There are ten:
PENETRATE · OBTAIN · ANALYZE · DELIVER · DESTROY · OBSERVE · COMMUNICATE · MANUFACTURE · NEGOTIATE · DECIDE. - The affinity is the domain it happens in —
NETWORK,MARITIME,FINANCIAL,SIGNALS,TERRITORY, … (the affinity set lives in the MCG plan). - The class is the player-facing noun the board prints —
PENETRATION,EXTRACTION,SABOTAGE,SURVEILLANCE(mission-control §4.1). A cart declares the classes it can satisfy as:providescapabilities — e.g. ICE BREAKER’s(:network-penetration :network-extraction :network-sabotage :network-surveillance)is{PENETRATE, OBTAIN, DESTROY, OBSERVE} × NETWORK.
This catalog is only that mapping. It does not own the verbs (the MCG does), the arcs (genre templates do), the topologies (shape grammar does), or the moment-to-moment actions (Tier-2 verb-tools do). It is the dictionary between “what the player calls it” and “what the engine composes.”
Where types sit in the stack:
genre arc (HEIST = OBSERVE→PENETRATE→OBTAIN→DESTROY…) ← a sequence of TYPES └─ type/class (EXTRACTION = OBTAIN × domain) ← THIS DOC └─ Tier-3 verb (OBTAIN) ← MCG plan shape topology (CHAIN / BRANCH / MONO) ← how the sequence runs objective graph (the goals that realize the type) ← mission-objectives.md2. The catalog
Section titled “2. The catalog”Single-verb types — the player vocabulary, mapped to the closed set:
| Class (board noun) | Tier-3 verb | What the job is | Example domains |
|---|---|---|---|
| PENETRATION (breach) | PENETRATE | gain access to a defended target | NETWORK (ICE BREAKER), guarded compartment (DEPTHCHARGE) |
| EXTRACTION (exfil) | OBTAIN | acquire an asset and bring it out | data, cargo, credentials / keys, evidence |
| INFILTRATION (plant) | DELIVER | move a payload in — plant/forge/drop | false records, a beacon, a data drop |
| SABOTAGE (incl. DoS) | DESTROY | sabotage, corrupt, or render unusable | network asset, signal, evidence trail |
| SURVEILLANCE (recon) | OBSERVE | gather without intervention; passive collection | a tail, a wiretap, reconnaissance |
| ANALYSIS (audit) | ANALYZE | interpret, decode, or synthesize information | ledger, cipher, archive, market signal |
| DELIVERY (courier) | DELIVER | move a payload A→B (transport sense) | package, cargo, data drop |
| BROADCAST (contact) | COMMUNICATE | transmit, broadcast, or make contact | pirate broadcast, update push, dead drop |
| FABRICATION | MANUFACTURE | produce an artifact (identity, compound, graft) | 0 launch satisfiers — concept carts |
| NEGOTIATION | NEGOTIATE | convert influence/leverage into outcome | 0 launch satisfiers — concept carts |
| COMMITMENT | DECIDE | a strategic, irrevocable move | territory placement, market position, tactical move |
Class nouns are domain-flavored when surfaced — the board may print “NETWORK INTRUSION” or “MARITIME SALVAGE” rather than the bare class — but the underlying (verb × affinity) is what this table fixes.
3. The exfil ↔ infil mirror (the symmetry worth naming)
Section titled “3. The exfil ↔ infil mirror (the symmetry worth naming)”The two directions of moving an asset are distinct verbs, and that symmetry is the spine of the catalog:
| Direction | Verb | Class | The job |
|---|---|---|---|
| asset out | OBTAIN | EXTRACTION | steal data, lift cargo, take the keys |
| payload in | DELIVER | INFILTRATION | plant false records, drop a beacon, seed a forgery |
- Key theft is an EXTRACTION whose asset is encryption keys — mechanically OBTAIN; narratively it then feeds the knowledge/access economy (
../../runtime/currency-and-economy.md). - Infiltration that fabricates first is a two-verb arc — MANUFACTURE → DELIVER (forge the artifact, then plant it).
- DoS is a SABOTAGE (DESTROY, “render unusable”). Per the 2026-06-21 decision it is narrative flavor on SABOTAGE, with no mechanical distinction from permanent destruction — a “knock it offline” brief and a “burn it down” brief are the same class, differently dressed.
4. Composite “types” are arcs, not types
Section titled “4. Composite “types” are arcs, not types”Some things players call a “type” are actually sequences of types — they belong to the genre-template / shape-grammar layer, not here:
| Player name | Decomposes to | Lives in |
|---|---|---|
| AAA (Access · Analyze · Acquire) | PENETRATE → ANALYZE → OBTAIN | a CHAIN arc (genre templates) |
| Heist | OBSERVE → PENETRATE → OBTAIN → (DESTROY cover) | HEIST genre template |
| Revenge / frame-up | OBSERVE → MANUFACTURE → DELIVER → ANALYZE | REVENGE genre template |
| Recon-then-strike | OBSERVE (recon) → any operational type | the recon phase (gap C) + a genre arc |
Rule of thumb: one verb = a type (this catalog); a verb sequence = an arc (genre templates), run in a topology (shape grammar).
5. How a type reaches the player
Section titled “5. How a type reaches the player”- A cart declares the types it can satisfy as
:providescapabilities (= verb × affinity) inregister-capabilities(mission-control §2.1). - Mission Control composes a contract — picking verb(s), affinity, threat, TTL — and prints its class on the board (mission-control §4.1).
- On accept, the type is realized as an objective graph (mission-objectives.md) — e.g. an EXTRACTION’s goals are “reach the store, OBTAIN the asset, exit clean.”
- The operator executes it through capabilities (Tier-2 verb-tools or a mini-game) in the Mission Runner.
So the catalog feeds steps 1–2 (the naming) and frames step 3 (what objective spine a type implies).
6. Decisions logged (2026-06-21)
Section titled “6. Decisions logged (2026-06-21)”- The Tier-3 set stays closed (ADR-0028). No new mission verbs were added; the player’s full type vocabulary maps onto the existing ten.
- INFILTRATION = DELIVER (payload-in), the mirror of OBTAIN (asset-out); fabricate-then-plant = MANUFACTURE → DELIVER.
- DoS = DESTROY, surfaced as SABOTAGE, flavor only (no
:transientmechanic). - Key theft = OBTAIN (EXTRACTION of keys).
- AAA and other multi-verb “types” are arcs, owned by the genre-template layer, not this catalog.
7. Open / deferred
Section titled “7. Open / deferred”- Recon as a player-elected phase (gap C,
../../gameplay-framework.md) — SURVEILLANCE is the type; the repeatable, player-paced recon mode that deposits DOSSIER keys is specified separately. - MANUFACTURE / NEGOTIATE are under-satisfied in the launch library (0 satisfiers each; concept carts CLONESHOP / HOSTILE TAKEOVER close them per the MCG plan). FABRICATION and NEGOTIATION classes exist in the catalog but won’t appear on the board until a cart provides them.
- Affinity coverage gaps (BODY / CHEMICAL / IDENTITY / SOCIAL — ≤1 satisfier each) are tracked in the MCG plan, not here.